The following discussion and analysis should be read in conjunction with our
unaudited interim condensed consolidated financial statements and the related
notes that appear elsewhere in this Quarterly Report on Form 10-Q. This
discussion contains forward-looking statements reflecting our current
expectations that are subject to risks and uncertainties, including, but not
limited to statements regarding: operating results and underlying measures;
demand and acceptance for our technologies and products; the effect of COVID-19
on our business; market growth opportunities and trends; our ability to maintain
key partnership relationships; our plans, strategies and expected opportunities;
future competition; our stock repurchase plan; and our dividend policy. Use of
words such as "may," "will," "should," "expect," "plan," "anticipate,"
"believe," "estimate," "predict," "potential," "continue" or similar expressions
indicates a forward-looking statement. Actual results may differ materially from
those discussed in these forward-looking statements due to a number of factors,
including the risks set forth in Part II, Item 1A, "Risk Factors." Such
forward-looking statements are based on management's reasonable current
assumptions and expectations. Although we believe that the expectations
reflected in the forward-looking statements are reasonable, we cannot guarantee
future results, levels of activity, performance or achievements. We disclaim any
duty to update any of the forward-looking statements after the date of this
Quarterly Report on Form 10-Q to conform our prior statements to actual results.
Investors and others should note that we disseminate information to the public
about our company, our products, services and other matters through various
channels, including our website (www.dolby.com), our investor relations website
(http://investor.dolby.com), SEC filings, press releases, public conference
calls, and webcasts, in order to achieve broad, non-exclusionary distribution of
information to the public. We encourage investors and others to review the
information we make public through these channels, as such information could be
deemed to be material information.
OVERVIEW
Dolby Laboratories creates audio and imaging technologies that transform
entertainment and communications at the cinema, at home, at work, and on mobile
devices. Founded in 1965, our strengths stem from expertise in analog and
digital signal processing and digital compression technologies that have
transformed the ability of artists to convey entertainment experiences to their
audiences through recorded media. Such technologies led to the development of
our noise-reduction systems for analog tape recordings, and have since evolved
into multiple offerings that enable more immersive sound for cinema, digital
television transmissions and devices, mobile devices, OTT video and music
services, and home entertainment devices. Today, we derive the majority of our
revenue from licensing our audio technologies. We also derive revenue from
licensing our consumer imaging and communication technologies, as well as audio
and imaging technologies for premium cinema offerings in collaboration with
exhibitors. Finally, we provide products and services for a variety of
applications in the cinema, broadcast, communications, and home entertainment
markets.
COVID-19
Please refer to the Executive Summary section of Part I, Item 2 "Management's
Discussion and Analysis of Financial Condition and Results of Operations for
information concerning the continuing effect of COVID-19 on our business.
OUR STRATEGY
Key elements of our strategy include:
Advancing the Science of Sight and Sound. We apply our understanding of the
human senses, audio, and imaging engineering to develop technologies aimed at
improving how people experience and interact with their entertainment and
communications content.
Providing Creative Solutions. We promote the use of our solutions as creative
tools, and provide our products, services, and technologies to filmmakers,
musical artists, sound mixers, and other content creators and providers. Our
tools help showcase the quality and impact of their efforts and intent, which in
turn may generate market demand.
Delivering Superior Experiences. Our technologies and solutions optimize
playback and communications so that users may enjoy richer, clearer, and more
immersive sound and sight experiences.
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REVENUE GENERATION
We have active licensing arrangements with over 500 electronics product OEMs and
software developers. As of March 26, 2021, we had approximately 14,500 issued
patents relating to technologies from which we derive a significant portion of
our licensing revenue. We have approximately 1,300 trademark registrations
throughout the world for a variety of wordmarks, logos, and slogans. These
trademarks are an integral part of our technology licensing program as licensees
typically place them on their products which incorporate our technologies to
inform consumers that they have met our quality specifications.
Licensing
We license our technologies to a range of customers who incorporate them into
their products for enhanced audio and imaging functionality whether it be at
home, at work, on mobile devices, or at the cinema. Our key technologies are
summarized in the table below. As it relates to AAC, HE-AAC, AVC, and HEVC, we
jointly participate in patent licensing programs with other patent owners.
Technology                                                  Description
AAC & HE-AAC               An advanced digital audio codec solution with 

higher bandwidth efficiency


                           used for a wide range of media applications.
AVC                        A digital video codec with high bandwidth 

efficiency used in a wide range of


                           media devices.
                           A next-generation digital audio coding technology that increases transmission
Dolby® AC-4                efficiency while delivering new audio 

experiences, including Dolby Atmos, to


                           a wide range of playback devices.
                           An object-oriented audio technology for cinema 

and a wide range of media


                           devices that allows sound to be precisely placed and moved anywhere in the
Dolby Atmos®               listening environment including the overhead 

dimension. Dolby Atmos is an


                           immersive experience that can be provided via 

multiple Dolby audio coding


                           technologies.
Dolby Digital®             A digital audio coding technology that provides multichannel sound to a
                           variety of media applications.

Dolby Digital Plus™ An advanced digital audio coding technology that offers more efficient audio


                           transmission for a wide range of media applications and devices.
Dolby® TrueHD              A digital audio coding technology providing 

lossless encoding for premium


                           quality media applications.
                           An imaging technology combining high dynamic range and dynamic metadata to
Dolby Vision®              deliver higher color contrast, brighter 

contrast, and improved details for


                           cinema and a wide range of media devices.
                           An audio communications technology with superior spatial perception, voice
Dolby Voice®               clarity, and background noise reduction that 

emulates the in-person meeting


                           experience.
HEVC                       A next-generation digital video codec with high 

bandwidth efficiency to


                           support ultra-high definition experiences for a 

wide range of media devices.

The following table presents the composition of our licensing business and revenue for all periods presented:


                      Fiscal Quarter Ended                   Fiscal Year-To-Date Ended
                    March 26,        March 27,               March 26,         March 27,
Market                2021             2020                    2021               2020       Main Offerings Incorporating Our Technologies
Broadcast              35%              39%                     36%               39%        Televisions and STBs
Mobile                 22%              23%                     25%               19%        Smartphones and Tablets
                                                                                             DMAs, Blu-ray Disc devices, AVRs, Soundbars,
CE                     16%              15%                     15%               17%        DVDs, and HTIBs
PC                     17%              14%                     12%               13%        Windows and macOS operating systems
                                                                                             Gaming consoles, Auto DVD, Dolby Cinema, and
Other                  10%              9%                      12%               12%        Dolby Voice
Total                 100%             100%                    100%               100%


We have various licensing models: a two-tier model, an integrated licensing
model, a patent licensing model, and collaboration arrangements.
Two-Tier Licensing Model.   Most of our consumer entertainment licensing
business consists of a two-tier licensing model whereby our decoding
technologies, included in reference software and firmware code, are first
provided under license to semiconductor manufacturers whom we refer to as
"implementation licensees." Implementation licensees incorporate our
technologies in ICs which they sell to OEMs of consumer entertainment products,
whom we refer to as "system licensees." System licensees separately obtain
licenses from us that allow them to make and sell end-user products using ICs
that incorporate our technologies.
Implementation licensees incorporate our technologies into their chipsets that,
once approved by Dolby, are available for purchase from implementation licensees
by OEMs for use in end-user products. Implementation licensees only pay us a
nominal initial fee on contract execution as consideration for the ongoing
services that we provide to assist in their implementation process. Revenue from
these initial fees is recognized ratably over the contractual term as a
component of licensing revenue.
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System licensees provide us with prototypes of products, or self-test results of
products that incorporate our technologies. Upon our confirmation that our
technologies are optimally and consistently incorporated, the system licensee
may buy ICs under a license for the same Dolby technology from our network of
implementation licensees, and may further sell approved products to retailers,
distributors, and consumers. For the use of our technologies, our system
licensees pay an initial licensing fee as well as royalties, which represent the
majority of the revenue recognized from these arrangements. The amount of
royalties we collect on a particular product depends on several factors
including the nature of the implementations, the mix of Dolby technologies used,
and the volume of products using our technologies that are shipped by the system
licensee.
Integrated Licensing Model.   We also license our technologies to software
operating system vendors and to certain other OEMs that act as combined
implementation and system licensees. These licensees incorporate our
technologies in their software used on PCs, in mobile applications, or in ICs
they manufacture and incorporate into their products. As with the two-tier
licensing model, the combined implementation and system licensee pays us an
initial licensing fee in addition to royalties as determined by the mix of Dolby
technologies used, the nature of the implementations, and the volume of products
using our technologies that are shipped, and is subject to the same quality
control evaluation process.
Patent Licensing Model.   We license our patents through patent pools which are
arrangements between multiple patent owners to jointly offer and license pooled
patents to licensees. We also license our patents directly to manufacturers that
use our IP in their products. Finally, we generate service fees for managing
patent pools on behalf of third party patent owners through our wholly-owned
subsidiary, Via Licensing Corporation. By aggregating and offering pooled IP,
patent pools deliver efficiencies that reduce transactional costs for both IP
owners and licensees. The Via Licensing patent pools enable product
manufacturers to efficiently and transparently secure patent licenses for audio
coding, interactive television, digital radio, and wireless technologies. We
offer our patents related to AAC, AVC, HE-AAC, HEVC, and other IP through a
combination of patent pools and licensing directly to OEMs.
Recoveries.   Licensing revenue recognized in any given period may include
revenue from licensees and/or settlements with third parties where the use of
our technology occurred in previous periods. Within the Results of Operations
section of Part I, Item 2 "Management's Discussion and Analysis of Financial
Condition and Results of Operations," revenue attributable to previous periods'
usage including settlements are collectively referred to as "recoveries." Such
recoveries have become a recurring element of our business and are particularly
subject to fluctuation and unpredictability.
Collaboration Arrangements.
Dolby Cinema: We partner with exhibitors to deliver a premium cinema offering
with Dolby Vision and Dolby Atmos at new and pre-existing venues. We receive
revenue at Dolby Cinema sites through a share of box office receipts, which is
recognized as licensing revenue.
Dolby Voice: Historically, we have entered into arrangements with audio and
video conferencing providers where, in return for licensing our IP and know-how,
we earned revenue based on access to our technology and services. During the
first quarter of fiscal 2021, we decided to exit our conferencing hardware
business and shifted our focus towards expanding the availability of Dolby Voice
technology through software solutions and services.
Products and Services
We design and manufacture audio and imaging products for the cinema, television,
broadcast, and entertainment industries. Distributed in approximately 90
countries, these products are used in content creation, distribution, and
playback to enhance image and sound quality, and improve transmission and
playback. Additionally, some of our Dolby Cinema arrangements involve fixed or
minimum amounts, which are typically included in products sales. We also sell
and lease hardware that facilitate the Dolby conferencing experience, though at
reduced levels since we decided to exit our conferencing hardware business in
the first quarter of fiscal 2021.
Recently, we launched a developer platform, Dolby.io, that enables developers to
access our technologies through APIs. These offerings currently include media
processing APIs for analyzing and improving the sound of recorded audio files,
and interactivity APIs for enabling developers to embed enhanced communications
experiences within their applications. Over time, Dolby.io is intended to
significantly expand the amount and types of content that can be enhanced
through our technologies and capabilities.
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Key products from which we generate products revenue are summarized in the table
below:
Product                                                            Description
                                      Digital Cinema Servers used to load, store, decrypt, decode,
           Cinema Imaging Products    watermark, and playback digital film 

files for presentation on


                                      digital cinema projectors and software used to encrypt, encode, and
Cinema                                package digital media files for 

distribution.


                                      Cinema Processors, amplifiers, and 

loudspeakers used to decode,


           Cinema Audio Products      render, and optimally playback

digital cinema soundtracks including


                                      those using Dolby Atmos.
                                      An integral hardware component of the 

Dolby Voice conferencing


           Dolby Conference Phone     solution that enhances full-room

voice capture, spatial voice


                                      separation, and playback.
                                      Video conferencing solution for 

huddle rooms and conference rooms

Dolby Voice Room           that combines a camera product with the Dolby Conference Phone and
Other                                 Dolby Voice technology.


                                      3-D glasses and kits, broadcast 

hardware and software used to encode,


           Other Products             transmit, and decode multiple 

channels of high quality audio for DTV


                                      and HDTV distribution, monitors, 

accessibility solutions for hearing


                                      and visually impaired consumers, and 

Dolby.io




In addition, we offer various services to support theatrical and television
production for cinema exhibition, broadcast, and home entertainment, including
equipment training and maintenance, mixing room alignment, equalization, as well
as audio, color, and light image calibration. We also provide PCS for products
sold and equipment installed at Dolby Cinema theaters operated by exhibitor
partners and support the implementation of our technologies into products
manufactured by our licensees.
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                               EXECUTIVE SUMMARY

COVID-19


In December 2019, a novel coronavirus disease was first reported and in January
2020, the World Health Organization ("WHO") declared it a Public Health
Emergency of International Concern. On March 11, 2020, the WHO characterized
COVID-19 as a pandemic.
COVID-19 has triggered worldwide shutdowns, job losses, and other disruptions
which in turn have negatively affected the global economy, including consumer
purchasing activity. Because Dolby technologies are featured in a wide array of
electronic products that are primarily purchased by consumers, our revenue for
certain consumer products has been negatively affected by COVID-19, although we
have experienced heightened demand for certain consumer products that feature
our technologies, including TVs and PCs, during the pandemic. It is unclear how
demand for these consumer products may change relative to demand levels
experienced during the pandemic. The issues and circumstances relating to
COVID-19 continue to change rapidly and are difficult to predict. We continue to
monitor the evolving situation and the impact on our business.
The outbreak of COVID-19 has also affected many of our partners, resulting in
the disruption of consumer products' supply chains, shortages of certain
semiconductor components, and delays in shipments, product development, and
product launches. Consumer demand for products that include our technologies may
continue to be negatively impacted due to economic uncertainty resulting from
COVID-19. These factors have resulted in decreased revenue pertaining to
royalties on consumer devices and may cause delays in the adoption of our
technologies by partners.
The overall cinema market has been adversely impacted by COVID-19
shelter-in-place and social distancing mandates. Our exhibition partners and
customers have had to either partially or fully discontinue operations. This has
resulted in a significant reduction in box office receipts at Dolby Cinema sites
and lower demand for our cinema products and services. It remains uncertain when
and where the cinemas will be able to operate at full capacity. Most cinema
locations have been permitted to resume operations, but many such locations are
operating under restricted capacity.
At Dolby, we implemented work-from-home policies within all our offices in
locations with ongoing outbreaks and put in place additional safety measures and
global travel restrictions to ensure the well-being of our employees. We have
enabled our employees with the tools and infrastructure they need to carry on
our critical operations and progress the business forward in this remote working
environment. Select Dolby offices in certain locations have resumed in-office
work at less than full capacity, dependent on local progress against COVID-19
and applicable rules and regulations in those jurisdictions, as well as the
readiness of our facilities to accommodate appropriate safety measures for our
employees.
We expect COVID-19 will continue to have an impact for the foreseeable future,
and has continued to negatively impact certain parts of the world, such as
India. Our business operations and revenues have not been significantly impacted
by the recent surge in COVID-19 infections in India. The degree of impact on our
business will depend on several factors, such as the full duration and the
extent of the pandemic, the actions taken by governments, businesses and
consumers in response to the pandemic, and the rate and extent of vaccine
distributions to the general population, all of which continue to evolve and
remain uncertain at this time.
Further discussion of the potential impacts of COVID-19 on our business can be
found in Part II, Item 1A "Risk Factors."
EXPANDING OUR LEADERSHIP IN AUDIO AND IMAGING EXPERIENCES
We are focused on expanding our leadership in audio and imaging solutions for
premium entertainment content by increasing the number of Dolby experiences that
people can enjoy, which will drive revenue growth across the markets we serve.
We can also increase our value proposition and create opportunities by
broadening Dolby technologies into new types of content, such as music and
gaming. We are beginning to leverage our audio and imaging expertise to expand
the reach of our technologies to address content beyond premium entertainment
that can create new revenue generating opportunities. Following is a discussion
of the key markets that we address and the various Dolby technologies and
solutions that serve these markets.
LICENSING
The majority of our licensing revenue is derived from the licensing of audio and
imaging technologies for premium entertainment playback. Our audio technologies
are primarily comprised of DD+, Dolby Atmos, AC-4, and our AAC
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and HE-AAC technologies. Our imaging technologies are primarily comprised of
Dolby Vision and our AVC and HEVC technologies. The following are certain
highlights from our second quarter of fiscal 2021 and key challenges related to
audio and imaging licensing, by market.
Broadcast
Highlights: We have an established global presence with respect to our DD+ and
HE-AAC audio technologies in broadcast services and devices. In recent years, we
have expanded our offerings in the broadcast market through the introduction of
newer technologies, including our Dolby Atmos and AC-4 audio technologies, Dolby
Vision, as well as AVC and HEVC imaging technologies which we license through
patent pools.
We partner with many TV OEMs to enable Dolby Vision and Dolby Atmos experiences
within their TV lineups. Many such partners have continued to expand their
support of the combined Dolby Vision and Dolby Atmos experience. We continue to
expand our offerings within international markets, such as China and India. For
example, in the second quarter of fiscal 2021, Hisense, Changhong, and Xiaomi in
China, and India-based TCL, launched TVs that support Dolby Vision and Dolby
Atmos. Hisense also recently launched its adoption of Dolby Vision IQ in their
TVs. Dolby Vision IQ automatically adjusts the TV picture according to the
surrounding light and the type of content being viewed, creating an enhanced
viewing experience.
Key Challenges: Our pursuit of growth and further adoption of our technologies
may be impacted by a number of factors. In certain countries, such as China, we
face difficulties enforcing our contractual and IP rights, including instances
in which our licensees fail to accurately report the shipment of products using
our technologies. We must continue to present compelling reasons for consumers
to demand our audio and imaging technologies, including ensuring that there is a
breadth of available content in our formats and such content is being widely
distributed. To the extent that OEMs do not incorporate our technologies in
current and future products, our revenue could be impacted.
Additionally, in the broadcast market, as well as other markets, we face
geopolitical challenges including changes in diplomatic and trade relationships,
trade protection measures, and import or export licensing requirements. Further,
COVID-19 continues to cause uncertainty about consumer demand for devices and
services in the broadcast market, the ability of our partners to manufacture
such devices due to supply chain disruption, timing of the adoption of our
technologies into new products by partners and licensees, and the timing of
launches for new products.
Mobile
Highlights: We continue to focus on adoption of our technologies across major
mobile ecosystems, including Apple and Android. HE-AAC and HEVC are widely
adopted audio and video technologies across mobile devices, and we offer these
technologies through our patent licensing programs. We also continue to focus on
expanding adoption of our DD+, AC-4, Dolby Atmos, and Dolby Vision technologies
in the mobile market.
The breadth of mobile devices supporting Dolby technologies continues to
increase globally. In the second quarter of fiscal 2021, Xiaomi launched its
first smartphones supporting Dolby Vision and Dolby Atmos. Additionally, Samsung
launched the latest Samsung Galaxy and OPPO launched its latest mobile phone
model, both of which support Dolby Atmos. Also in the second quarter of fiscal
2021, Earshot became the first podcast platform to support Dolby Atmos.
Key Challenges: Growth in this market is dependent on several factors. Due to
short product life cycles, mobile device OEMs can readily add or remove certain
of our technologies from their devices. Our success depends on our ability to
address the rapid pace of change in mobile devices, and we must continuously
collaborate with mobile device OEMs to incorporate our technologies. We rely on
a small number of partnerships with key participants in the mobile market. If we
are unable to maintain these key relationships, we may experience a decline in
mobile devices incorporating our technologies. To the extent that OEMs do not
incorporate our technologies in current and future products, our revenue could
be impacted. Additionally, we must continue to support the development and
distribution of Dolby-enabled content via various ecosystems. Further, COVID-19
continues to cause uncertainty about consumer demand for devices in the mobile
market, the ability of our partners to manufacture such devices due to supply
chain disruption, timing of the adoption of our technologies into new products
by partners and licensees, and the timing of launches for new products.
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Consumer Electronics
Highlights: We have an established presence in the home entertainment market
across devices such as AVRs, soundbars, smart speakers, DMAs, and Blu-Ray
players, through the inclusion of our DD+ technology, and increasingly through
the inclusion of our Dolby Atmos technology. AAC and HE-AAC technologies also
have broad adoption through our patent licensing programs.
In the second quarter of fiscal 2021, the breadth of devices in the home
entertainment market supporting Dolby Atmos continued to expand, including
soundbars such as the recently launched Samsung Q Series. In addition, content
available in Dolby Vision and Dolby Atmos continued to grow in the second
quarter of fiscal 2021, as many major streaming partners and services like
Netflix, Disney+, Apple TV+, Amazon, and HBO Max continued to enable more
content in Dolby Vision and Dolby Atmos, which increases our value proposition
for adoption in more devices.
We continue to focus on expanding the availability of Dolby technologies to new
devices and new forms of content such as music. In the second quarter of fiscal
2021, Hungama Music, one of India's leading music streaming services, began
supporting Dolby Atmos. In addition, Indian music label Saga Music recently
announced that it plans to release new music using Dolby Atmos in the near
future.
Key Challenges: We must continue to present compelling reasons for consumers to
demand our technologies wherever they enjoy entertainment content, while
promoting creation and broad availability of content in our formats. To the
extent that OEMs do not incorporate our technologies in current and future
products, our revenue could be impacted. Further, COVID-19 continues to cause
uncertainty about consumer demand for devices in the home entertainment market,
the ability of our partners to manufacture such devices due to supply chain
disruption, timing of the adoption of our technologies into new products by
partners and licensees, and the timing of launches for new products.
Personal Computers
Highlights: DD+ continues to enhance playback in both Mac and Windows operating
systems, including native support in their respective Safari and Microsoft Edge
browsers. Dolby's presence in these browsers enables us to reach more users
through various types of content, including streaming video entertainment. A
number of PCs from partners such as Apple, Lenovo, Dell, and ASUS also support
Dolby Vision and Dolby Atmos, with continued expansion of applications through
music, streaming, and gaming, and through international markets.
Key Challenges: PC revenue from core audio technologies such as DD+ has been
impacted by a decline in the portion of PCs that have optical disc functionality
in recent years, which has resulted in a decline in our ASPs, and we expect this
decline in ASPs to continue. We must continuously collaborate and maintain our
key partnership relationships with PC manufacturers to incorporate our
technologies, and we must continue to support the development and distribution
of Dolby content via various ecosystems. Demand in the PC market has been
positively impacted in recent quarters by work-from-remote policies due to
COVID-19. It is unclear whether this heightened demand will be sustained.
COVID-19 continues to cause uncertainty about the ability of our partners to
manufacture such devices due to supply chain disruption, timing of the adoption
of our technologies into new products by partners and licensees, and the timing
of launches for new products.
Other Markets
Highlights: DD+ is incorporated in the Xbox and PlayStation gaming consoles and
streaming platforms for movie and television content. The most recent Xbox
gaming console will support Dolby Vision and Dolby Atmos for streaming and
gaming content. In the second quarter of fiscal 2021, Microsoft launched its new
Xbox wireless headsets, which support Dolby Atmos.
We also generate revenue from the automotive industry primarily through disc
playback devices as well as other elements of the entertainment system. In the
second quarter of fiscal 2021, Lucid Motors announced that their upcoming Lucid
Air model will be the first vehicle that features Dolby Atmos in its
entertainment system.
Key Challenges: Consumer demand for devices in the gaming industry is impacted
by anticipation of console refresh cycles. In addition, the gaming console
market has competition from mobile devices and gaming PCs, which have faster
refresh cycles and appeal to a broader consumer base. These factors may impact
our future revenue. If OEMs do not incorporate our technologies in current and
future products, our revenue will face
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downward pressure. Further, COVID-19 continues to cause uncertainty about
consumer demand for devices in the gaming industry, the ability of our partners
to manufacture such devices due to supply chain disruption, timing of the
adoption of our technologies into new products by partners and licensees, and
the timing of launches for new products.
In addition to licensing revenue derived from the licensing of audio and imaging
technologies into the markets discussed above, we offer our audio and imaging
technologies to create Dolby experiences through Dolby Cinema.
Dolby Cinema
Highlights: We continue to expand our global presence for Dolby Cinema. As of
the end of the second quarter of fiscal 2021, we have over 260 Dolby Cinema
locations established across 14 countries. The breadth of motion pictures for
Dolby Cinema continues to grow with over 300 theatrical titles in Dolby Vision
and Dolby Atmos having been announced or released from all of the major studios.
Key Challenges: Although the premium large format market for the cinema industry
has been growing, Dolby Cinema competes with other existing offerings. Our
success depends on our partners and their success, and our ability to
differentiate our offering, deploy new sites in accordance with plans, and
attract and retain a global viewing audience. In addition, the success of our
Dolby Cinema offering will be tied to global box office performance generally.
COVID-19 has had, and is likely to continue to have, a significant effect on
theatrical exhibition, which could impact the financial viability of our key
partners. The response to COVID-19 including the closure of cinemas,
shelter-in-place mandates and government-imposed social-distancing restrictions
has had, and is likely to continue to have, a negative impact on our
cinema-related revenue and consumer demand. Further, certain studios have
delayed the release of a number of new movie titles and/or are shifting towards
a direct-to-streaming model, which as a result, has negatively impacted the rate
of new Dolby Cinema content. It is uncertain whether consumer demand for the
cinema and other forms of indoor recreation will return to previous levels. In
addition, as cinemas have begun reopening at limited capacity, exhibitor
partners may decide to operate fewer screens in response to decreased
attendance.
PRODUCTS AND SERVICES
A majority of our products and services revenue is derived from the sale of
audio and imaging products for the cinema, television, broadcast, communication,
and entertainment industries. Revenue from the sale of Dolby Conference Phones
and Dolby Voice Room, a business which we are exiting, is included in products
and services. Revenue from our recently launched developer platform, Dolby.io,
is also included in products and services.
Cinema Products and Services
Highlights: To help enable the playback of content in Dolby formats, we offer a
range of servers and audio processors to cinema exhibitors globally. Dolby Atmos
has been adopted broadly across studios, content creators, post-production
facilities, and exhibitors. As of the second quarter of fiscal 2021, there are
over 6,000 Dolby Atmos screens installed or committed and over 1,850 Dolby Atmos
theatrical titles have been announced or released.
We also offer a variety of other cinema products, which include the IMS3000, an
integrated imaging and audio server with Dolby Atmos, the Dolby Multichannel
Amplifier, and our high-power flexible line of speakers. These products allow us
to offer exhibitors a more complete Dolby Atmos solution that is often more cost
effective than what was previously available to them.
Key Challenges: Demand for our cinema products is dependent upon our partners
and their success in the market, industry and economic cycles, box office
performance, and our ability to develop and introduce new technologies, further
our relationships with content creators, and promote new cinematic audio and
imaging experiences. A significant portion of our growth opportunity lies in
international markets, such as China, which are subject to economic risks as
well as geo-political risks. We may also be faced with pricing pressures or
competing technologies, which would affect our revenue.
Additionally, the effects of COVID-19 such as the closure of cinemas, social
distancing requirements, and shelter-in-place mandates have had, and are likely
to continue to have, a negative impact on demand for cinema products and
services. COVID-19 has also negatively impacted the financial health of our
cinema customers and partners. If cinemas permanently close, our equipment may
be available for resale on the secondary market, and
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erode the demand for new products. These conditions are likely to continue as
government-imposed restrictions lift in certain locations.
Dolby Voice
Highlights: Historically, we sold hardware products such as the Dolby Conference
Phone and the Dolby Voice Room, that included our Dolby Voice technology.
However, in the first quarter of fiscal 2021, we decided to exit our conference
hardware business and focus instead on expanding the availability of Dolby Voice
technology through software solutions and services.
Key Challenges: As we shift away from hardware solutions, we may face challenges
in how we expand our technologies to new offerings and solutions. Our success
will depend on our ability to attract a robust developer community and new
industry relationships as we to bring our services and technologies to market.
Developer Platform Services
Highlights: We are focused on bringing our expertise in media and communications
to a broader range of content and digital experiences. For example, we are
increasing our engagement with new customers across different industries through
our developer platform, Dolby.io, which enables developers to access our
technologies through APIs. The initial offerings include media processing APIs
for analyzing and improving the sound of recorded audio files, for example, and
interactivity APIs for enabling developers to embed enhanced communications
experiences within their applications.
Following the initial launch of Dolby.io, we have seen growing developer
engagement with our media and interactivity APIs for use cases such as
entertainment, online education and collaboration tools. For example, we have
partnered with SoundCloud to incorporate our music mastering APIs within their
online music distribution platform. Also, subsequent to the second quarter of
fiscal 2021, we completed an integration with Box that embeds Dolby media APIs,
that allows Box customers to enable their users to easily enhance the quality of
their audio files.
Key Challenges: Our success in this market will depend on the number of
developers we are able to attract, the volume of usage of the service, and our
ability to monetize our services. Although the market for online experiences has
been growing, Dolby's interactivity API technologies compete with other
offerings. In addition, our pursuit of growth and further adoption depends on
our ability to continue to innovate and add additional value to our services.
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CRITICAL ACCOUNTING POLICIES AND ESTIMATES
There have been no material changes to the critical accounting policies from
those included in our fiscal 2020 Annual Report on Form 10-K filed with the SEC,
as per Management's Discussion and Analysis of Financial Condition and Results
of Operations-Critical Accounting Policies and Estimates included therein.
RESULTS OF OPERATIONS
For each line item included on our interim condensed consolidated statements of
operations described and analyzed below, the significant factors identified as
the leading drivers contributing to the overall fluctuation are presented in
descending order of their impact on the overall change (from an absolute value
perspective). This discussion and analysis highlights comparisons of material
changes in the condensed consolidated financial statements for the quarters
ended March 26, 2021 and March 27, 2020. Note that adjustments related to
previously under-reported sales-based royalties as well as unlicensed settlement
activity, are collectively referred to as "recoveries." Amounts displayed,
except percentages, are in thousands.
Revenue and Gross Margin
Licensing
Licensing revenue consists of fees earned from licensing our technologies to
customers who incorporate them into their products and services to enable and
enhance audio and imaging capabilities. The technologies that we license are
either internally developed, acquired, or licensed from third parties. A
significant portion of our licensing revenue pertains to customer-shipment
royalties that we recognize based on estimates of our licensees' shipments. To
the extent that shipment data reported by licensees differs from estimates we
made and recorded, we recognize an adjustment to revenue for such difference in
the period we receive the reported shipment data.
Our cost of licensing consists mainly of amortization of certain purchased
intangible assets and intangible assets acquired in business combinations,
depreciation, third party royalty obligations, and patent pool fees.
                                      Fiscal Quarter Ended                 Change                    Fiscal Year-To-Date Ended                   Change
                                  March 26,         March 27,                                        March 26,         March 27,
Licensing                            2021             2020              $           %                   2021             2020                  $          %
Revenue                            $303,585         $328,865        $(25,280)      (8)%               $676,590         $586,548             $90,042      15%
Percentage of total revenue          95%               93%                                              95%               91%
Cost of licensing                   16,060           13,243           2,817        21%                 29,006           25,585               3,421       13%
Gross margin                       287,525           315,622        (28,097)       (9)%               647,584           560,963             86,621       15%
Gross margin percentage              95%               96%                                              96%               96%



                                                          Fiscal Quarter Ended                                                 Fiscal Year-To-Date Ended
Market                                      March 26, 2021                     March 27, 2020                      March 26, 2021                      March 27, 2020
Broadcast                            $      104,813         35  %       $      128,677         39  %       $    244,113             36  %       $      230,810         39  %
Mobile                                       65,673         22  %               75,697         23  %            171,296             25  %              110,178         19  %
CE                                           48,284         16  %               49,199         15  %            100,205             15  %               98,044         17  %
PC                                           51,104         17  %               45,791         14  %             83,839             12  %               77,634         13  %
Other                                        33,711         10  %               29,501          9  %             77,137             12  %               69,882         12  %
Total licensing revenue              $      303,585        100  %       $      328,865        100  %       $    676,590            100  %       $      586,548        100  %


Current Quarter: Q2 2021 vs. Q2 2020
Factor                                           Revenue                                                 Gross Margin
                         Lower revenue due to large recoveries in the prior year,
Broadcast          â     partially offset by higher TV unit shipments especially in North
                         America and Europe, and higher adoption of our technologies
                         Lower revenue from our patent licensing technologies, due to
Mobile             â     timing of contracts, partially offset by higher revenue from
                         higher unit shipments
                         Higher revenue from higher unit shipments due to demand from
PC                 á     working from home conditions of COVID-19, as well as higher          ßà      No significant fluctuations
                         revenue from our patent licensing technologies, partially offset
                         by recoveries that were higher in the prior year
                         Higher gaming revenue primarily from gaming consoles and gaming
Other              á     headsets, and higher patent administration fees from Via
                         Licensing

CE                 ßà    No significant fluctuations


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Year-To-Date: Q2 2021 vs. Q2 2020
Factor                                           Revenue                                                 Gross Margin
Mobile             á     Higher revenue from our patent licensing 

technologies, as well as


                         higher revenue from recoveries and higher unit shipments
                         Higher revenue from increased adoption of our technologies,
Broadcast          á     especially in Europe, and higher revenue from our patent
                         licensing technologies, partially offset by lower recoveries
                         Higher gaming revenue primarily from gaming consoles and higher      ßà      No significant fluctuations
Other              á     patent administration fees from Via Licensing, partially offset
                         by lower automotive recoveries
                         Higher revenue from higher unit shipments due to demand from
PC                 á     working from home conditions of COVID-19,

partially offset by


                         lower recoveries due to large settlements in the prior year
CE                 ßà    No significant fluctuations

Products and Services


  Products revenue is generated from the sale of audio, imaging, and voice
products for the cinema, television broadcast, communications, and consumer
products industries. Also included in products revenue are amounts relating to
certain Dolby Cinema arrangements that are considered sales-type leases that
involve fixed or minimum fees. Cost of products includes materials, labor,
manufacturing overhead, amortization of certain intangible assets, and certain
third party royalty obligations.
  Services revenue consists of fees charged to support theatrical and television
production for cinema exhibition, broadcast, and home entertainment, including
equipment training and maintenance, mixing room alignment, equalization, as well
as audio, color, and light image calibration. Services revenue also includes PCS
for products sold and equipment installed at Dolby Cinema theaters operated by
exhibitor partners and support for the implementation of our technologies into
products manufactured by our licensees. Also included in services revenue are
amounts generated through our Dolby.io developer platform. Cost of services
consists of personnel and personnel-related costs for providing our professional
services, software maintenance and support, external consultants, and other
direct expenses incurred on behalf of customers.
                                     Fiscal Quarter Ended                    Change                    Fiscal Year-To-Date Ended                     Change
                                  March 26,        March 27,                                           March 26,         March 27,
Products and Services                2021             2020                $           %                   2021             2020                   $            %
Revenue                            $15,973          $22,950           $(6,977)      (30)%               $32,842           $57,144             $(24,302)      (43)%
Percentage of total revenue           5%               7%                                                  5%               9%
Cost of products and services       16,318           23,587            (7,269)      (31)%                38,676           48,560               (9,884)       (20)%
Gross margin                        (345)            (637)               292        (46)%               (5,834)            8,584              (14,418)      (168)%
Gross margin percentage              (2)%             (3)%                                               (18)%              15%


Current Quarter: Q2 2021 vs. Q2 2020
Factor                                  Revenue                                          Gross Margin
                          Lower sales of cinema equipment attributable          Lower revenue from Dolby Cinema and
                          to COVID-19, and lower units of conferencing          Dolby Voice product sales, partially
Products            â     hardware products as a result of winding        â     offset by lower excess and obsolescence
                          down that business                                    charges and lower COGS due to lower
                                                                                product sales
Services            ßà    No significant fluctuations                     

ßà No significant fluctuations




Year-To-Date: Q2 2021 vs. Q2 2020
Factor                                  Revenue                                           Gross Margin
                          Lower sales of cinema equipment attributable          Lower revenue from Dolby Cinema and Dolby
                          to COVID-19, and lower units of conferencing          Voice product sales and lower absorption
Products            â     hardware products as a result of winding        â     of manufacturing overhead partially
                          down that business                                    offset by lower COGS due to lower product
                                                                                sales
                                                                                Higher depreciation expense, and higher
Services            ßà    No significant fluctuations                     â     systems expenses to support increased
                                                                                efforts on interactivity APIs


Operating Expenses
Research and Development
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R&D expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, consulting and contract labor costs, depreciation and
amortization, facilities costs, costs for outside materials, and information
technology expenses.
                                      Fiscal Quarter Ended                  Change                   Fiscal Year-To-Date Ended                   Change
                                   March 26,        March 27,                                        March 26,         March 27,
                                      2021             2020               $          %                  2021             2020                  $          %
Research and development            $65,808          $60,086           $5,722       10%               $129,580         $117,736             $11,844      10%
Percentage of total revenue           21%              17%                                              18%               18%


Current Quarter: Q2 2021 vs. Q2 2020
Category                                                               Key 

Drivers



Compensation & Benefits                 á     Higher costs of $4.0 million

due to higher incentive compensation in


                                              the current year


Year-To-Date: Q2 2021 vs. Q2 2020
Category                                                                Key 

Drivers


Compensation & Benefits                 á     Higher costs of $5.8 million

due to higher incentive compensation, as


                                              well as increased headcount, in the current year
Fringe benefits                         á     Higher costs of $2.3 million

primarily due to increased employee


                                              compensation
Travel                                  â     Lower costs of $2.3 million

for company travel due to COVID-19 travel


                                              restrictions
Taxes and Insurance                     á     Higher costs of $2.2 million

due to a property tax credit recorded in


                                              the prior year that did not repeat in the current period


Sales and Marketing
  S&M expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, marketing and promotional expenses for events such as
trade shows and conferences, marketing campaigns, travel-related expenses,
consulting fees, facilities costs, depreciation and amortization, information
technology expenses, and legal costs associated with the protection of our IP.
                                     Fiscal Quarter Ended                    Change                    Fiscal Year-To-Date Ended                     Change
                                  March 26,        March 27,                                           March 26,         March 27,
                                     2021             2020                $           %                   2021             2020                   $           %
Sales and marketing                $78,046          $88,485           $(10,439)     (12)%               $153,491         $183,603             $(30,112)     (16)%
Percentage of total revenue          24%              25%                                                 22%               29%


Current Quarter: Q2 2021 vs. Q2 2020
Category                                                                Key 

Drivers



                                              Lower costs of $9.5 million related to fewer marketing programs due to
Marketing Programs                      â     timing of marketing campaign 

activities in the prior year that did not


                                              reoccur, and due to COVID-19

Travel                                  â     Lower costs of $5.1 million

for company travel and tradeshows due to


                                              COVID-19 travel restrictions
Compensation & Benefits                 á     Higher costs of $3.4 million

due to higher incentive compensation in the


                                              current year


Year-To-Date: Q2 2021 vs. Q2 2020
Category                                                         Key 

Drivers



                                       Lower costs of $28.8 million related to fewer marketing programs due to
Marketing Programs               â     timing of marketing campaign 

activities in the prior year that did not


                                       reoccur, and due to COVID-19
Travel                           â     Lower costs of $9.8 million for 

company travel and tradeshows due to


                                       COVID-19 travel restrictions

Compensation & Benefits á Higher costs of $5.0 million due to higher incentive compensation in the


                                       current year
Legal, Professional, &           â     Lower costs of $3.6 million due to lower legal enforcement activity
Consulting


General and Administrative
G&A expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, depreciation, facilities and information technology
costs, as well as professional fees and other costs associated with external
consulting and contract labor.
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                                         Fiscal Quarter Ended                    Change                    Fiscal Year-To-Date Ended                   Change
                                      March 26,        March 27,                                           March 26,         March 27,
                                         2021             2020                $           %                   2021             2020                 $          %
General and administrative             $59,398          $60,800           $(1,402)       (2)%               $113,852         $113,329              $523       -%
Percentage of total revenue              19%              17%                                                 16%               18%


Current Quarter: Q2 2021 vs. Q2 2020
Category                                                        Key Drivers

Compensation & Benefits á Higher costs of $2.6 million due to higher incentive compensation in


                                       the current year

Fringe benefits                  â     Lower costs of $1.8 million

primarily due to a lower fringe benefit


                                       expenses, and due to changes in 

nature of local business taxes



Legal, Professional, &           â     Lower costs of $1.7 million due to lower legal expenses
Consulting


Year-To-Date: Q2 2021 vs. Q2 2020
Category                                                              Key 

Drivers


Taxes and Insurance                    á     Higher costs of $4.1 million

due to a property tax credit recorded in


                                             the prior year that did not repeat in the current period
Compensation & Benefits                á     Higher costs of $3.8 million

due to higher incentive compensation in


                                             the current year

Fringe benefits                        â     Lower costs of $3.8 million

primarily due to changes in nature of local


                                             business taxes, and lower fringe benefits
Bad Debt Expense                       â     Lower costs of $3.0 million

primarily due to net increase in


                                             collections in the current year


Gain on Sale of Assets
                                                                      Fiscal Year-To-Date Ended                 Change
                                                                                                       March 26,      March 27,
                                                                                                         2021            2020             $               %
Gain on sale of assets                                                                                 $(13,871)          $-          $(13,871)        (100)%
Percentage of total revenue                                                                              (2)%             -%


Year-To-Date: Q2 2021 vs. Q2 2020
In fiscal year 2019, management committed to a plan to sell a property, which
included land and a building, after the lease on the property expired and we
re-assessed the real estate needs of our business. This property had a carrying
value of $2.2 million as of September 25, 2020. In the first quarter of fiscal
2021, we finalized the sale of this property, and as a result, we realized a
gain of $13.9 million, which was recorded to gain on sale of assets on the
condensed consolidated statements of operations. Refer to "Net Income
Attributable to Controlling Interest" section below for more information.
Restructuring Charges/(Credits)
Restructuring charges recorded as operating expenses in our condensed
consolidated statement of operations represent costs associated with separate
individual restructuring plans implemented in various fiscal periods. The extent
of our costs arising as a result of these actions, including fluctuations in
related balances between fiscal periods, is based on the nature of activities
under the various plans.
                                                Fiscal Quarter Ended                  Change                    Fiscal Year-To-Date Ended                    Change
                                             March 26,        March 27,                                         March 26,         March 27,
                                                2021            2020               $           %                   2021             2020                  $           %
Restructuring charges/(credits)                 $741           $(331)           $1,072      (324)%               $10,764            $344               $10,420     3,029%
Percentage of total revenue                      -%              -%                                                 2%               -%


Year-To-Date: Q2 2021 vs. Q2 2020
Restructuring charges recorded in the year-to-date period ended March 26, 2021
of $9.4 million were incurred in relation to our fiscal 2021 plan to reduce
certain activities, such as exiting our conferencing hardware business, in order
to focus our efforts on higher priority investment areas, and reduce the cost
structure of our manufacturing operations. These costs represented severance and
related benefits that were offered to approximately 100 employees that were
impacted by this action. For additional information on our Restructuring
programs, see Note 13 "Restructuring" to our unaudited interim condensed
consolidated financial statements.
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Other Income/Expense
Other income/expense primarily consists of interest income earned on cash and
investments and the net gains or losses from foreign currency transactions,
derivative instruments, and sales of marketable securities from our investment
portfolio.
                                     Fiscal Quarter Ended                   Change                    Fiscal Year-To-Date Ended                     Change
                                  March 26,        March 27,                                          March 26,         March 27,
                                     2021            2020                $           %                   2021             2020                   $           %
Other income                        $2,180          $4,834           $(2,654)      (55)%                $4,395           $10,698             $(6,303)      (59)%
Percentage of total revenue           1%              1%                                                  1%               2%


Current Quarter: Q2 2021 vs. Q2 2020
Category                                                        Key Drivers
Interest Income                   â     Lower yields of $3.8 million on 

current year investment balances due


                                        to decreased interest rates


Year-To-Date: Q2 2021 vs. Q2 2020
Category                                                        Key Drivers
Interest Income                   â     Lower yields of $7.7 million on 

current year investment balances due


                                        to decreased interest rates


Income Taxes
Our effective tax rate is based on our annual fiscal year results and is
affected each period-end by several factors. These factors include changes in
our projected fiscal year results, recurring items such as tax rates and
relative income earned in foreign jurisdictions, as well as discrete items such
as changes to our uncertain tax positions that may occur in, but are not
necessarily consistent between, periods. For additional information related to
effective tax rates, see Note 12 "Income Taxes" to our unaudited interim
condensed consolidated financial statements.
                                Fiscal Quarter Ended         Fiscal Year-To-Date Ended
                               March 26,     March 27,         March 26,      March 27,
                                  2021         2020              2021            2020
Provision for income taxes      $(9,022)     $(22,105)         $(33,294)      $(27,968)
Effective tax rate               10.6%         20.0%             13.2%          16.9%


Current Quarter: Q2 2021 vs. Q2 2020
Factor                                                    Impact On Effective Tax Rate

Foreign Operations                     â         Higher benefit of (8.0%) from foreign earned income
Stock-based Compensation               â         Higher benefit of (1.5%)

related to the settlement of stock-based


                                                 awards


Year-To-Date: Q2 2021 vs. Q2 2020
Factor                                                          Impact On 

Effective Tax Rate



Stock-based Compensation                     â         Higher benefit of 

(1.3%) related to the settlement of stock-based


                                                       awards
Foreign Operations                           â         Higher benefit of (1.3%) from foreign earned income
Uncertain Tax Benefits                       â         Lower expense of 

(1.0%) in the current period due to lower


                                                       accrued interest on 

uncertain tax positions

Net Income Attributable to Controlling Interest


                                       Fiscal Quarter Ended                 Change                  Fiscal Year-To-Date Ended                     Change
                                    March 26,        March 27,                                      March 26,         March 27,
                                       2021            2020              $         %                   2021             2020                   $            %
Net income attributable to
controlling interest                  $(128)          $(178)            $50      (28)%               $(7,620)           $(16)              $(7,604)

47,525%


Percentage of total revenue             -%              -%                                             (1)%              -%


Year-To-Date: Q2 2021 vs. Q2 2020


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In the first quarter of fiscal 2021, we finalized the sale of a property, which
included land and building, and as a result, we recognized a gain of
$13.9 million from this transaction, which was recorded to gain on sale of
assets on the condensed consolidated statements of operations. The property was
51% owned by the controlling interest, and therefore 51% of the gain on sale of
assets has been attributed to the controlling interest.
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LIQUIDITY, CAPITAL RESOURCES, AND FINANCIAL CONDITION
Our principal sources of liquidity are cash, cash equivalents, and investments,
as well as cash flows from operations. We believe that these sources will be
sufficient to satisfy our currently anticipated cash requirements through at
least the next twelve months.
As of March 26, 2021, we had cash and cash equivalents of $1,104.6 million,
which mainly consisted of cash and highly-liquid money market funds. In
addition, we had short and long-term investments of $100.8 million, which
consisted primarily of municipal debt securities, certificates of deposit,
government bonds, commercial paper, corporate bonds, and U.S. agency securities.
The following table presents selected financial information as of March 26, 2021
and September 25, 2020 (in thousands):
                                               March 26,       September 25,
                                                 2021               2020
Cash and cash equivalents                    $ 1,104,570      $    1,071,876
Short-term investments                            58,582              46,948
Long-term investments                             42,188              52,149
Accounts receivable, net                         283,505             180,340
Accounts payable and accrued liabilities         262,548             232,591
Working capital                                1,442,171           1,280,087


Capital Expenditures and Uses of Capital
Our capital expenditures consist of purchases of land, building, building
fixtures, laboratory equipment, office equipment, computer hardware and
software, leasehold improvements, and production and test equipment. Included in
capital expenditures are amounts associated with Dolby Cinema locations. We
continue to invest in S&M and R&D to promote the overall growth of our business
and technological innovation.
We retain sufficient cash holdings to support our operations and we also
purchase investment grade securities diversified among security types,
industries, and issuers. We have used cash generated from our operations to fund
a variety of activities related to our business in addition to our ongoing
operations, including business expansion and growth, acquisitions, and
repurchases of our Class A common stock. We have historically generated
significant cash from operations. However, these cash flows and the value of our
investment portfolio could be affected by various risks and uncertainties, as
described in Part II, Item 1A "Risk Factors."
Shareholder Return
We have returned cash to stockholders through both repurchases of Class A common
stock under our repurchase program initiated in fiscal 2010 and our quarterly
dividend program initiated in fiscal 2015. Refer to Note 9 "Stockholders' Equity
and Stock-Based Compensation" to our unaudited interim condensed consolidated
financial statements for a summary of dividend payments made under the program
during fiscal 2021 and additional information regarding our stock repurchase
program.
Stock Repurchase Program. Our stock repurchase program was approved in fiscal
2010, and since then we have completed approximately $1.9 billion of stock
repurchases under the program.
Quarterly Dividend Program. During fiscal 2015, we initiated a recurring
quarterly cash dividend program for our stockholders. For fiscal 2021, quarterly
dividends of $0.22 per share were paid on our Class A and Class B common stock
to eligible stockholders of record.
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Cash Flows Analysis
For the following comparative analysis performed for each of the sections of the
condensed consolidated statement of cash flows, the significant factors
identified as the leading drivers contributing to the fluctuation are presented
in descending order of their impact relative to the overall change (amounts
displayed in thousands).
Operating Activities
                                                    Fiscal Year-to-Date Ended
                                                    March 26,             March 27,
                                                       2021                 2020
Net cash provided by operating activities    $      165,628              $  

96,899




Net cash provided by operating activities increased $68.7 million in the fiscal
year-to-date period ended March 26, 2021 as compared to the fiscal year-to-date
period ended March 27, 2020, primarily due to the following:
Factor                                                   Impact On Cash Flows
Net Income                       á        Higher revenue and lower S&M expenses

Gain on Sale of Assets           â        Non-cash adjustment for the gain recognized on the sale of
                                          property that was 51% owned by the controlling interest


Investing Activities
                                                Fiscal Year-to-Date Ended
                                                 March 26,            March 27,
                                                   2021                 2020
Net cash used in investing activities     $      (15,757)            $ 

(47,208)

Net cash used in investing activities was $31.5 million lower in the fiscal year-to-date period ended March 26, 2021 as compared to the fiscal year-to-date period ended March 27, 2020, primarily due to the following: Factor

                                                              Impact 

On Cash Flows


                                            á        Lower outflows for the purchase of marketable investment
Purchase of Investments                              securities
                                            â        Lower inflows from the sale and maturity of marketable investment
Proceeds from Investments                            securities

                                            á        Higher inflows for the sale of property that was 51% owned by the
Sale of Assets                                       controlling interest
                                            á        Lower expenditures for PP&E due to less Dolby Cinema screens being
Capital Expenditures                                 added


Financing Activities
                                                Fiscal Year-to-Date Ended
                                                March 26,           March 27,
                                                  2021                 2020

Net cash used in financing activities $ (120,770) $ (116,490)




Net cash used in financing activities was $4.3 million higher in the fiscal
year-to-date period ended March 26, 2021 as compared to the fiscal year-to-date
period ended March 27, 2020, primarily due to the following:
Factor                                                    Impact On Cash Flows
Common Stock Issuance             á        Higher inflows from employee stock option exercises
                                  â        Higher outflows for common stock repurchases as part of our stock
Share Repurchases                          repurchase program

Shares Repurchased for Tax â Higher outflows due to increased number of RSUs that vested, Withholdings

                               resulting in more shares withheld for taxes
Distribution to Controlling                Higher outflows for distributions to controlling interest due to
Interest                          â        the sale of property that was 51% owned by the controlling
                                           interest


Contractual Obligations and Commitments
Since the end of our most recent fiscal year ended September 25, 2020, there
have been no material changes in either our off-balance sheet financing
arrangements or contractual obligations outside the ordinary course of business.
For additional details regarding our contractual obligations, see Note 7
"Leases" and Note 15 "Commitments and Contingencies" to our unaudited interim
condensed consolidated financial statements.
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In the second quarter of fiscal 2021, we did not enter into any off-balance
sheet arrangements that are expected to have a material effect on Dolby's
liquidity or the availability of capital resources.
Indemnification Clauses
We are party to certain contractual agreements under which we have agreed to
provide indemnification of varying scope and duration to the other party
relating to our licensed IP. Historically, we have not made any payments for
these indemnification obligations and no amounts have been accrued in our
condensed consolidated financial statements with respect to these obligations.
Since the terms and conditions of the indemnification clauses do not explicitly
specify our obligations, we are unable to reasonably estimate the maximum
potential exposure for which we could be liable. In addition, we have entered
into indemnification agreements with our officers, directors, and certain
employees, and our certificate of incorporation and bylaws contain similar
indemnification obligations. For additional details regarding indemnification
clauses within our contractual agreements, see Note 15 "Commitments and
Contingencies" to our unaudited interim condensed consolidated financial
statements.
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