ALL-TIME HIGH REVENUES AND EBITDA IN Q2 2020
SECOND QUARTER
· Revenues increased by 33.5% to €43.7 million (32.8).
· EBITDA increased by 16.4% to €7.1 million (6.1).
· The EBITDA margin amounted to 16.1% (18.5%).
· EBIT increased by 9.9% to €5.7 million (5.1).
· Earnings after tax amounted to €4.5 million (4.2).
· Earnings per share, basic and diluted, amounted to €0.09 (0.09).
· First time depositors (FTDs) increased by 58.9% to 158.6 thousand (99.9).
SIX MONTHS
·
Revenues increased by 17.4% to €77.4 million (66.0).
· EBITDA increased by 1.1% to €12.3 million (12.1).
· The EBITDA margin amounted to 15.8% (18.4%).
· EBIT decreased by 7.3% to €9.6 million (10.3).
· Earnings after tax amounted to €7.0 million (9.1).
· Earnings per share, basic and diluted, amounted to €0.14 (0.18).
· First time depositors (FTDs) increased by 28.7% to 282.0 thousand (219.1).
SIGNIFICANT EVENTS IN THE QUARTER AND AFTER THE END OF THE QUARTER
·
Record high revenues and EBITDA in the quarter driven by a continued good business momentum and players' preferences during the pandemic to choose online entertainment over landbased.
· Good growth in all business segments from Q1 2020 with organic growth of 21.3% in Q2 2020 from Q2 2019.
· In July total trading volumes increased to approximately €13.1 million, which is about 19% higher than the average monthly trading volume in Q3 2019.
· Unique innovative products, the AspireBattle and "Spin-that-Wheel" tool, were launched.
· In B2B Aspire Core platform one new partner deal signed and four new brands launched.
· In B2B Aggregation and Games - Pariplay four new customers signed among all BetVictor, one of
· B2C deposits and FTDs showed good growth from the previous quarter. KarambaBattle launched.
· Cash flow from operating activities amounted to €12.0 million (3.6), reflecting mainly higher income and good business activity.
· The AGM was held on 6 May and resolved inter alia to authorize the Board of Directors to buy up to 4,643,427 of the Company' s outstanding shares, corresponding to approximately 10% of the total number of issued shares.
· The company will hold a virtual Capital Markets Day (https://financialhearings.com/event/13002) on
[Key figures]
CEO COMMENTS
"We have strengthened our position as the leading iGaming supplier"
Revenues and EBITDA reached all-time high in Q2 2020 and we strengthened our position as the leading
iGaming supplier. The strong development is reflecting a continued good business momentum as well as
players' preferences during the pandemic to choose online entertainment over landbased.
Revenues grew by 33.5% to €43.7 million from Q2 2019 and 29.7% from Q1 2020. We saw good growth across all our business segments and the organic growth in the quarter amounted to 21.3% from Q2 2019. The growth is driven by the attractiveness of our broad iGaming offering along with our deep market know-how. All segments also benefitted from players' changed preferences during the pandemic. We see that when societies open up again a substantial number of players prefers to stay online or to combine online entertainment with landbased offerings. In June we saw an increase in sports events, however the casino vertical represents the major part of the growth in the quarter.
FOCUS ON PROFITABLE GROWTH
The record high EBITDA increased by 16.4% to €7.1 million from Q2 2019 and 35.4% from Q1 2020. The EBITDA margin has been impacted by the increased revenue share from taxed and locally regulated markets of 55% in Q2 2019 to 72% in Q2 2020. This proves our ability to grow in locally regulated markets while maintaining good profitability. The EBITDA margin is in line with the 2021 financial targets which implies an EBITDA margin of 16%.
CLEAR GROWTH STRATEGY
We continue to execute our growth strategy and have taken significant steps in the quarter. One of our objectives is to grow by gaining new partners and to target tier 1 and 2 operators. This strategy has clearly paid off and in the quarter we announced that Caliente.mx,
Another objective is to grow by expanding into new markets and we took an important step also in this quarter. In Q1 2020 the game offering was introduced in
ESTABLISHMENT OF US BRANCH
We have a clear target to become the leading iGaming content supplier and game aggregator in the US. Last fall we signed
INNOVATIVE UNIQUE FEATURES
Innovation and continuous enhancement of the offering are key in order to sustain our position as the leading iGaming supplier. In the quarter
In the quarter our Pariplay game studio launched six new proprietary games. Their target is to launch 18 new own developed games during 2020 and so far the Pariplay game studio have introduced twelve new proprietary games.
SUCCESSFUL ACQUISITION OF PARIPLAY
Growth through acquisitions is another key part of our strategy and
CONTINUED STRATEGY EXECUTION
The first half year of 2020 has been very special for everyone. One of our conclusions from the pandemic is that
OUTLOOK
Our performance in Q2 2020 demonstrates that
At
CEO
FOR MORE INFORMATION, PLEASE CONTACT
This is information that
WEBCASTED PRESENTATION OF Q2 RESULTS
CEO
The complete interim report is available through the link: https://www.aspireglobal.com/wp-content/uploads/2020/08/Q220_20200819-final.pdf
NEXT REPORT
The report for the third quarter is published 5 November at
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