DGAP-News: GBC AG / Key word(s): Research Update/Takeover 
GBC management interview with Paul Echt, CFO of Media and Games Invest Group on KingsIsle M&A (news with additional 
features) 
2021-01-27 / 14:06 
The issuer is solely responsible for the content of this announcement. 
=---------------------------------------------------------------------------------------------------------------------- 
26/01/2021 - GBC Management Interview with Paul Echt, CFO of Media and Games Invest Group 
" We clearly want to reach the billion market capitalisation here and continue to grow beyond that. " 
Media and Games Invest (MGI) is a fast and profitable growing digital media and games company. The company combines 
organic growth with targeted value-creating acquisitions. The MGI Group has successfully acquired over 30 companies and 
assets in the past six years. MGI is one of the few leading companies within the gaming industry that also has its own 
"advertising division". 
MGI entered into a purchase agreement a few days ago to fully acquire US game developer KingsIsle with the well-known 
game title Wizard101 (member of the MMO Hall of Fame, >50.0m gamers). This M&A transaction is transformative for MGI as 
it significantly increases the economic base and profitability of the MGI Group (increase pro-forma Group EBITDA YTD Q3 
2020: c. 60.0%). For the current financial year 2021, KingsIsle expects revenues of USD 32 million and adjusted EBITDA 
of USD 21.0 million, with a very high EBITDA margin of 66%. 
MGI has agreed with KingsIsle's owners on a fixed purchase price of USD 126.0 million and a performance-based purchase 
price component (earn out) of up to USD 84 million. To finance the M&A, Oaktree Capital, which has a high level of 
expertise in the media- and- games sector, has committed to a capital increase of EUR25.0 million, as a result of which 
this company will in future hold a stake of approximately 9.0% in the MGI Group. Against the backdrop of this very 
significant acquisition, we have taken the opportunity to interview MGI's CFO Paul Echt about this M&A measure. 
GBC AG: Mr Echt, MGI has already successfully carried out numerous M&A deals in the past and has built up a high level 
of M&A expertise and experience. What were the motives for what is now the largest takeover in the company's history? 
Mr Echt: This deal was interesting for us on several levels. On the one hand, the company owns a few very strong game 
IPs. The flagship Wizard101, which has often been described in the press as the Harry Potter of online games, deserves 
special mention. This game fits perfectly into our core portfolio, as it is characterised by a very active community 
and a free and long-term gaming experience. The average player therefore remains loyal to the game for five years or 
more, which can be seen very well in the figures. As this is an MGI-typical multiplayer game in the fantasy genre, we 
have a lot of experience in successfully developing and growing these games over a very long period of time. In 
addition, we can estimate very well what sales and margins we can safely plan for in the coming years. Against this 
background, the fixed purchase price of USD 126m is the highest we have paid to date, but with an EV/EBITDA multiple of 
6.0x it is relatively value-enhancing. In addition, the company is headquartered in Austin, Texas, where we also have 
an office with approximately 50 employees. Together, this will make the integration much easier. 
GBC AG: You mentioned the online game Wizard101, which was even inducted into the MMO Hall of Fame. What growth 
potential do you see for the game? 
Mr. Echt: Since the launch of the game, more than 50 million players have created an account. Around 90% of the revenue 
from these players comes from North America. Although the game is already available in Europe, the focus on the 
creation of content updates, expansions, additional languages and, last but not least, in the area of marketing was 
clearly on North America. With our extensive experience in localising games in the international arena, we see 
considerable additional sales potential here. For example, by offering the game in additional languages and with 
country-specific community management. In addition, other devices such as consoles or smartphones offer additional 
growth opportunities, especially in Asia. We also see strong synergies in the cooperation with our media companies 
regarding the marketing of the games. 
GBC AG: In the course of the KingsIsle takeover, you have gained a significant new MGI shareholder, Oaktree Capital. 
Please briefly tell us more about this investor and what role this company could possibly play in the further 
implementation of the growth strategy? 
Mr Echt: Oaktree is a US investment firm with more than USD 140 billion under management. As an investment fund, they 
bring the experience to help management build multi-billion dollar market capitalisation companies. Oaktree also has a 
long-term investment horizon of 3-5 years. We had been in casual contact with Oaktree for some time. As the transaction 
became more concrete, Oaktree was able to assist us with the necessary financing at very short notice. As part of the 
transaction, Oaktree will take a minority position of around 9%, which we are very comfortable with. Oaktree is 
accordingly supportive of management's strategy to acquire other mid-sized companies such as KingsIsle. 
GBC AG: The current acquisition significantly strengthens your North American business activities. What is the general 
importance of this region for your company and are further M&A measures possible to further accelerate the expansion of 
the US business? 
Mr Echt: The North American market was already our largest sales market before the KingsIsle transaction. This will now 
increase significantly. Further transactions in this region are likely, as there are many exciting companies here and 
we have a very good infrastructure with our own sourcing as well as a good network. This also includes investors, banks 
and insolvency administrators from whose portfolios we have already taken over other companies. In the case of 
KingsIsle, our own local team also made the initial approach and the follow-ups. 
GBC AG: Through the acquisition of KingsIsle, which represents a significant milestone in the company's history, the 
MGI Group will be able to record very significant increases in turnover and earnings in the future. Does this major 
acquisition also additionally increase the attractiveness of the company with regard to gaining promising marketing 
licences (so-called game IPs) for online games? And what possible advantages arise here for the MGI Group through the 
group's own advertising division (focus: digital marketing)? 
Mr Echt: It is the overall package of MGI with its own media division that is exciting for game developers who do not 
want to publish themselves and do not have the expertise in the area of customer acquisition. Many of the big games 
companies such as Tencent or Ubisoft also make use of this. On the other hand, we now have a large platform with many 
registered players on which highly efficient cross-selling is possible. Recently, for example, we announced the 
licensing of the mobile game "Golf Champions". A triple-A game developed by the top international developer Behavior 
Interactive, who has also worked with Activision Blizzard, Ubisoft, Disney and Sony, among others. The goal is to 
further increase the licensing and launching of low-risk games in order to grow even more organically. But what we also 
want to make clear is that we will not do any new development in the future and invest, for example, EUR 5 - 50m in a 
game. That is still too risky given our size. 
GBC AG: The takeover of freenet digital GmbH completed last summer marked the start of a significant expansion of the 
mobile gaming business. To what extent can the KingsIsle acquisition with the acquired game titles (Wizard101 and 
Pirate101) further support this "strategic initiative"? 
Mr Echt: Our mobile strategy is built on several pillars. The first and most important one was to build our own media 
unit with good access to customers. There is an enormously high competition for players in the mobile games market. 
Efficient customer acquisition is therefore an important key to success. The second pillar is to further strengthen and 
expand the mobile portfolio through M&A or licensing. The third pillar is to convert games from our existing portfolio 
to mobile devices. We are currently working on the conversion of Desert Operations and we are also planning the 
conversion of Wizard101 to mobile devices. 
GBC AG: With the current acquisition, you have expanded your previous M&A strategy to include larger "targets". Is this 
a one-off exception to take advantage of a sudden "good opportunity" or are you generally pursuing a new acquisition 
strategy with an increased focus on profitable and larger target companies? 
Mr Echt: With more than 30 acquisitions, we now have a very strong track record in M&A and have also created 
corresponding framework structures and processes in recent years, which generally enable us to now also take over 
larger targets. This positive development on the capital market also gives us significantly more flexibility in the 
selection of our targets on the financing side. I would put it this way: we have added another facet to our strategy. 
The most important credo remains: we do not buy everything and not at any price. Only if it is strategically and 
commercially attractive does a deal make sense for us. 
GBC AG: In the recent past, MGI was able to significantly increase its turnover and earnings and thus continue its 
profitable growth series. What can investors expect from MGI in the current year? 
Mr Echt: At the end of last year, we announced up to five additional new acquisitions. We were already able to announce 
two of them in January, which means that we have already reached our financial targets for 2021. We also have numerous 

(MORE TO FOLLOW) Dow Jones Newswires

January 27, 2021 08:08 ET (13:08 GMT)